Midas' Wish

A feeder clan who's goal is to sort through the riff raff of global, and develop lower level players into high level war behemoths. The goal is to get to the point where Touch is no longer combing through global in order to find new recruits.

RULES
Elder is earned at 600 donations, and requires 500 a cycle to maintain elder status thereafter.

Eldership transfers to Midas' Touch (as does the player) when the player has Level 5 Archers.

Required donation ratio is 1:5 - for every troop you give, you can request up to five. Give 20, request 100.

Within 36 hours of a new cycle, you must have a 'badge' -  this is akin to being put in a league.

Drama causes homelessness - those new words you learned on the playground today? Save them for the playground . . . we're here to play a game, not listen to your stunted vocabulary.

Can we start war today? If today is Tuesday or Friday, YES! If not, we start war on those days . . . asking repeatedly on Monday doesn't make it any closer.

As Far as War is Concerned:
  • You must use both attacks
  • You need to pick an opponent you can 3 star, if you're getting 60% you are beyond our help and should see if SuperCell has a Special Ed program
  • You NEVER attack a base with 3 stars already
  • You use a WAR army, NOT A FARMING ARMY (ask any coleader to explain this)
    • Uses Tanks, and high level destructive troops like pekka and wizards.
    • Uses less than 10% barbarians and archers
  • YOU MUST LURE THE Clan Castle FIRST!!
    • (unless you're doing a level 3+ dragon raid)

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